Let's rethink the existing
action interfaces.
VLA action-interface diagramCannot Zero-shot

VLA:
Tokenized Action Representations | Action Experts | Action Pretraining

Code-as-Policies external modules

Code as Policies:
Rely on External Modules & No Trainable Action Interface

What's a more appropriate
action interface?

EXPLICIT ACTION-SPACE GROUNDING

VLMs are Native Action Models:

Unleashing the manipulation capabilities of VLMs with Explicit Action-Space Grounding

1 Zhejiang University   2 Shanghai Artificial Intelligence Laboratory   3 Tsinghua University

* Equal contribution    † Corresponding author

tl;dr: We show that explicit action-space grounding enables pretrained VLMs not only to perform zero-shot robotic manipulation, but also to improve through subsequent robot-data fine-tuning.

OVERVIEW

ABSTRACT

Pretrained vision-language models (VLMs) already exhibit strong visual, spatial, and reasoning capabilities relevant to robotic manipulation. A key challenge in turning these capabilities into generalist manipulation policies is how to expose these capabilities through an appropriate action interface. Vision-language-action (VLA) models provide a unified trainable policy, but typically introduce learned action tokens, action heads, or action experts whose semantics must be acquired from robot trajectories before the model can act. In contrast, modular foundation-model-based manipulation methods can exploit pretrained VLM capabilities for zero-shot manipulation, but rely on external planning and control scaffolds that are not end-to-end trainable as a unified continuous-action policy. We introduce EASG, an Explicit Action-Space Grounding framework that bridges these two paradigms. EASG makes the semantics of a continuous robot action space directly observable in the VLM’s perceptual context by projecting a tool center point (TCP)-centered action frame into first-person observations, while expressing actions through the VLM’s native textual generation interface. This allows pretrained VLMs to directly translate their existing visual-spatial reasoning into executable robot actions, without robot-action pretraining or auxiliary learned modules. At the same time, the same interface supports direct fine-tuning with robot trajectories, allowing the model to continuously improve upon the manipulation capabilities unleashed by EASG. We demonstrate that EASG enables zero-shot manipulation and generalization across object positions, categories, and robot embodiments, while remaining effectively trainable in continuous action spaces. These results suggest that, given an appropriate action interface, pretrained VLMs can themselves serve as native action models for robotic manipulation.

0Action Pretraining30Demos to Match EASG-VLM Zero-shot0.8BLeast Scale to Exceed OpenVLA
Paper teaser showing the EASG action frame and manipulation results
EASG grounds the VLM-native action in the Tool-Center-Point frame.
METHOD

A UNIFIED ACTION INTERFACE

EASG: Explicit Action-Space Grounding

EASG method overview diagram
EASG explicitly grounds robot-action semantics in the VLM’s perceptual context and expresses actions through its native textual generation interface.
3.1

Explicit action-space grounding

Anchor a local action frame at the current TCP and project its origin and axes into the wrist view.

uj=π[K(pAtC+ℓRAtCej)]

The VLM predicts motion in this common frame, with inverse kinematics executing it on each robot.

ΔptB=RAtBΔptA,qt*=IK(TtB,*;qt)
3.2

VLM-native textual actions

Serialize translation, rotation, state, and gripper commands with the pretrained vocabulary — no new action head required.

0 (task state) | +0.40,-0.10,+0.91,+6.00 (translation)
+0.00,+0.00,+1.00,-45.00 (rotation) | +1.00 (gripper)
3.3

Causal language-model fine-tuning

Given a demonstrated action sequence y* = (y1*, …, yN*), fine-tune the VLM directly with standard causal language-model cross-entropy.

LCE =− ∑k=1N log pθ ( yk* | y<k* ,I,G,l )
3.4

Grammar-constrained decoding

Keep autoregressive generation native while restricting outputs to valid action formats and numeric precision.

zk~ (v)= { zk(v), v∈VG(y<k), −∞, otherwise.
EXPERIMENTS
UR3 real-world robot setup with wrist-mounted RGB-D and external cameras
Real-world robot setup.

REAL-WORLD EVALUATION

Experimental Setup.

We evaluate EASG on a 6-DoF UR3 with wrist-mounted RGB-D and external cameras across rigid, articulated, deformable, precise, and long-horizon tasks.

Task Group 1 measures native zero-shot manipulation on simpler tasks, while Task Group 2 tests whether robot-data fine-tuning can extend EASG to more precise, complex, and long-horizon tasks.

Task Group 1: Zero-shot evaluation tasks.

TypeTaskTask description
Rigid1.1.1Grasp the cucumber
1.1.2Pick up the block
1.1.3Pick up the banana and put it on the plate
Articulated1.2.1Close the laptop
1.2.2Push the drawer closed
Deformable1.3Fold the towel

Task Group 2: Capability extension tasks.

TypeTaskTask description
Deformable2.1Fold the T-shirt in half.
Articulated2.2Open the laptop.
Precise2.3.1Pick up the ring and put it on one of the pegs.
2.3.2Hang the cup on the peg.
Long-horizon2.4.1Open the drawer, then put the Rubik's Cube in the drawer.
2.4.2Put the grapes in the drawer, then close the drawer.

Real-world task setups. See the paper appendix for the full object group included in the evaluation.

ZERO-SHOT

ZERO-SHOT MANIPULATION

Qwen

VLM Zero-shot Manipulation Capability

Qwen-3.8-27B + EASG | Evaluation of 30 trials per task

EASG · zero-shot
RIGID · EXTERIOR + WRISTVIDEO PLACEHOLDER
▶

Drop the stitched exterior + wrist clip here

1.1.1 · Grasp the cucumber

Grasp the cucumber

DATA EFFICIENCY

How many trajectories does a VLA model need
to catch up EASG-VLM zero-shot performance?

We use Qwen-3.8-27B for comparison.

π₀.₅ π₀-FAST GR00T N1.6 OpenVLA-OFT
100% 75% 50% 25% 0% Avg. success rate Ours Zero-shot · 79.4%
Demonstrations per task

Around 30 demonstrations are sufficient for fine-tuned VLA policies to catch up.

RANDOMIZATION

Three dimensions of randomization.

Task Group 1 examples of color, position, and pose randomization in task-number order

For tasks that EASG-VLM can complete zero-shot, objects may move and rotate FREELY within the manipulation area.

1.1.1 · Grasp the cucumber (×1)
01
LIBERO
SPATIALOBJECTGOAL10AVERAGE 92.593.883.163.783.3 96.496.888.660.285.5 78.985.784.651.175.1 84.788.479.253.776.5

Qwen-3.5-0.8B exceeds OpenVLA and approaches π₀-FAST in LIBERO under the same input observation settings.

METHOD

FINE-TUNING

Q2 · REAL WORLD

Fine-tuning VLMs to extend their capabilities.

We fine-tune the Qwen-3.8-27B following the textual action learning procedure on Task Group 2, which contains more challenging tasks that cannot be completed by Qwen-3.8-27B zero-shot.

Ours (Qwen-3.5-0.8B) Pi0-FAST Octo OpenVLA 9080706050403020 SR (%) 80.063.356.743.376.783.3 83.370.053.350.080.083.3 73.340.046.726.780.076.7 70.046.743.320.073.376.7 2.12.22.3.12.3.22.4.12.4.2
Task 2.1 · Fold the T-shirt in half. (×5)
CROSS-EMBODIMENT

Q3 · CROSS-EMBODIMENT TRANSFER

The fine-tuned VLM policies remain effective under the new embodiment.

Success rate (%) · click a task number to reveal the three-view window.

Task number
UR376.760.053.336.776.780.0
Flexiv73.356.750.040.073.380.0
Trained w/ Wrist Obs & EEF pose in TCP frame
Exterior Obs only for reference
Task 2.1 · Fold the T-shirt in half. (×5)
VLM BOUNDARY

Model family & size: boundaries of zero-shot manipulation.

GPT-Astra
Fable 5.1
Qwen3.5 397B
Qwen3.5 122B
Qwen3.8 27B
Qwen3.5 9B
Qwen3.5 4B
Qwen3.5 2B
Task wrist-camera view with the EASG TCP frame1.1

Rigid manipulation: grasp, pick up, and place objects

zero-shot manipulation frontier of pretrained VLMs across model families and scales.Task codes mark the first model to reach ≥50% zero-shot success.

ABLATIONS
Frame grounding
w/ TCP frame
EASG · main
w/ Wrist-camera frame
view-relative axes
w/ Robot-base frame
base-relative axes
w/o any frame
no coordinate cue
w/ Metric Depthw/o Metric Depth
EASG · Our Method
cannot work · zero success rate
SELECTED SETTING

w/ TCP frame + Metric Depth

It's EASG's main setting:
with the TCP-centered action frame projected into the wrist view
and metric depth preserving physical information.

83.3GCD
72.6w/o GCD

Grammar Constrained Decoding (GCD) keeps the generated action valid and lifts fine-tuning performance.

Frame ablation comparing robot-base, wrist-camera, and TCP action-frame grounding
We visualize representative rollouts of the full TCP-centered grounding and two alternative coordinate-frame choices on the same zero-shot manipulation task.
SUMMARY
VISITORS
REFERENCE
@misc{yi2026vlmsnativeactionmodels,
  title={VLMs are Native Action Models: Unleashing the Manipulation Capabilities of VLMs with Explicit Action-Space Grounding},
  author={Jingkun Yi and Shujie Zhang and Zirui Zhou and Haoxiao Wang and Haiyang Sun and Yuhang Dong and Xudong Xu and Xing Shen and Tao Zhang and Yong Liu and Jiangning Zhang},
  year={2026},
  eprint={2610.12832},
  archivePrefix={arXiv},
  primaryClass={cs.RO},
  url={https://arxiv.org/abs/2610.12832},
}

VLMs are Native Action Models.